Onullan한국어

Odds

My Football Hero · Updated 2026-10-13

Card Packs

Card packs contain gear and staff cards. The grades available depend on your league tier.

Premium Pack ×1

Second tier €21,000 · Top flight · Europe €140,000

  • Pity: if no A or better turns up, an A is guaranteed once you reach 150 cards' worth of standard packs. Each card in this pack is worth 10, so it's guaranteed by card 15. All card packs (award and free ad packs too) share this counter, and it resets to 0 whenever you get an A or better. Third-tier packs have no A, so pity can't trigger there — but the count keeps building and carries over to your first pack in the second tier.
  • The free Premium Pack you can open once a day by watching an ad uses the same odds and pity.
  • Gear and staff, 50% each.

Second tier · €21,000

GradeChance per card
A10.01%
B40.04%
C10.01%
D39.94%

Including the pity counter, the real rate of A or better when opening only this card pack is 12.6% (base 10.01%).

Top flight · Europe · €140,000

GradeChance per card
S0.1%
A10%
B40%
C10%
D39.9%

Including the pity counter, the real rate of A or better when opening only this card pack is 12.66% (base 10.1%).

Premium Pack ×10

Second tier €189,000 · Top flight · Europe €1,260,000

  • You get 10 cards at once. Each card is decided separately using the odds above.
  • At least 1 of the 10 cards is guaranteed to be B or better.
  • Pity: if no A or better turns up, an A is guaranteed once you reach 150 cards' worth of standard packs. Each card in this pack is worth 10, so it's guaranteed by card 15. All card packs (award and free ad packs too) share this counter, and it resets to 0 whenever you get an A or better. Third-tier packs have no A, so pity can't trigger there — but the count keeps building and carries over to your first pack in the second tier.
  • Gear and staff, 50% each.

Second tier · €189,000

GradeChance per card
A10.01%
B40.04%
C10.01%
D39.94%

The chance that all 10 cards are below B is 0.097%. If that happens, the first card is upgraded to B. Including the pity counter, the real rate of A or better when opening only this card pack is 12.6% (base 10.01%).

Top flight · Europe · €1,260,000

GradeChance per card
S0.1%
A10%
B40%
C10%
D39.9%

The chance that all 10 cards are below B is 0.096%. If that happens, the first card is upgraded to B. Including the pity counter, the real rate of A or better when opening only this card pack is 12.66% (base 10.1%).

Scout Pack ×1

Third tier (B team) €500 · Second tier €3,000 · Top flight · Europe €20,000

  • Pity: if no A or better turns up, an A is guaranteed once you reach 150 cards' worth of standard packs. That's card 150. All card packs (award and free ad packs too) share this counter, and it resets to 0 whenever you get an A or better. Third-tier packs have no A, so pity can't trigger there — but the count keeps building and carries over to your first pack in the second tier.
  • Gear and staff, 50% each.

Third tier (B team) · €500

GradeChance per card
C10.53%
D89.47%

Second tier · €3,000

GradeChance per card
A1%
B4%
C10%
D85%

Including the pity counter, the real rate of A or better when opening only this card pack is 1.285% (base 1%).

Top flight · Europe · €20,000

GradeChance per card
S0.01%
A1%
B4%
C10%
D84.99%

Including the pity counter, the real rate of A or better when opening only this card pack is 1.292% (base 1.01%).

Scout Pack ×10

Third tier (B team) €4,500 · Second tier €27,000 · Top flight · Europe €180,000

  • You get 10 cards at once. Each card is decided separately using the odds above.
  • At least 1 of the 10 cards is guaranteed to be C or better.
  • Pity: if no A or better turns up, an A is guaranteed once you reach 150 cards' worth of standard packs. That's card 150. All card packs (award and free ad packs too) share this counter, and it resets to 0 whenever you get an A or better. Third-tier packs have no A, so pity can't trigger there — but the count keeps building and carries over to your first pack in the second tier.
  • Gear and staff, 50% each.

Third tier (B team) · €4,500

GradeChance per card
C10.53%
D89.47%

The chance that all 10 cards are below C is 32.88%. If that happens, the first card is upgraded to C.

Second tier · €27,000

GradeChance per card
A1%
B4%
C10%
D85%

The chance that all 10 cards are below C is 19.68%. If that happens, the first card is upgraded to C. Including the pity counter, the real rate of A or better when opening only this card pack is 1.285% (base 1%).

Top flight · Europe · €180,000

GradeChance per card
S0.01%
A1%
B4%
C10%
D84.99%

The chance that all 10 cards are below C is 19.66%. If that happens, the first card is upgraded to C. Including the pity counter, the real rate of A or better when opening only this card pack is 1.292% (base 1.01%).

Gear Pack

Second tier €4,500 · Top flight · Europe €30,000

  • Pity: if no A or better turns up, an A is guaranteed once you reach 150 cards' worth of standard packs. That's card 150. All card packs (award and free ad packs too) share this counter, and it resets to 0 whenever you get an A or better. Third-tier packs have no A, so pity can't trigger there — but the count keeps building and carries over to your first pack in the second tier.
  • Gear cards only.

Second tier · €4,500

GradeChance per card
A1%
B4%
C10%
D85%

Including the pity counter, the real rate of A or better when opening only this card pack is 1.285% (base 1%).

Top flight · Europe · €30,000

GradeChance per card
S0.01%
A1%
B4%
C10%
D84.99%

Including the pity counter, the real rate of A or better when opening only this card pack is 1.292% (base 1.01%).

Staff Pack

Second tier €4,500 · Top flight · Europe €30,000

  • Pity: if no A or better turns up, an A is guaranteed once you reach 150 cards' worth of standard packs. That's card 150. All card packs (award and free ad packs too) share this counter, and it resets to 0 whenever you get an A or better. Third-tier packs have no A, so pity can't trigger there — but the count keeps building and carries over to your first pack in the second tier.
  • Staff cards only.

Second tier · €4,500

GradeChance per card
A1%
B4%
C10%
D85%

Including the pity counter, the real rate of A or better when opening only this card pack is 1.285% (base 1%).

Top flight · Europe · €30,000

GradeChance per card
S0.01%
A1%
B4%
C10%
D84.99%

Including the pity counter, the real rate of A or better when opening only this card pack is 1.292% (base 1.01%).

Fame Pack

Top flight · Europe FP 10

  • Only B or better. Any card rolled below B is upgraded to B (the table above shows the odds after that upgrade).
  • Pity: if no A or better turns up, an A is guaranteed once you reach 150 cards' worth of standard packs. That's card 150. All card packs (award and free ad packs too) share this counter, and it resets to 0 whenever you get an A or better. Third-tier packs have no A, so pity can't trigger there — but the count keeps building and carries over to your first pack in the second tier.
  • Gear and staff, 50% each.

Top flight · Europe · FP 10

GradeChance per card
S0.0095%
A1.905%
B98.09%

Including the pity counter, the real rate of A or better when opening only this card pack is 2.026% (base 1.914%).

Card types

Which gear or staff card a card pack gives you

  • Grade and type are decided separately. Once the grade is set, the type is picked using the odds below.
  • Scout Packs, Premium Packs and Fame Packs are half gear, half staff (50% each), so for them each chance below is halved. Gear Packs give only gear, and Staff Packs only staff.
  • Boots, shin pads & tape, wearables and nutrition are equally likely. 70% of the time, the exact item is picked with equal chance from those that suit your position; the rest of the time, from all of them.

Staff type (per card from a Staff Pack)

TypeChance
Personal Coach (Technical)3.571%
Personal Coach (Mental)3.571%
Personal Coach (Physical)3.571%
Personal Coach (Goalkeeping)3.571%
Personal Chef14.29%
Mind Coach14.29%
Physio14.29%
Analyst14.29%
Agent14.29%
PR Manager14.29%

Boots (per card from a Gear Pack)

PositionLight bootsGrip bootsPower bootsControl bootsStud bootsKeeper boots
GK1.25%1.25%1.25%1.25%1.25%18.75%
CB1.25%1.25%1.25%1.25%18.75%1.25%
LB10%1.25%1.25%1.25%10%1.25%
RB10%1.25%1.25%1.25%10%1.25%
DM1.25%1.25%1.25%10%10%1.25%
CM1.25%1.25%1.25%18.75%1.25%1.25%
AM1.25%7.083%7.083%7.083%1.25%1.25%
LW10%10%1.25%1.25%1.25%1.25%
RW10%10%1.25%1.25%1.25%1.25%
ST10%1.25%10%1.25%1.25%1.25%

Pads & tape (per card from a Gear Pack)

PositionShin padsKeeper glovesAnkle tapeSleeveHeadgear
GK1.5%19%1.5%1.5%1.5%
CB10.25%1.5%1.5%1.5%10.25%
LB10.25%1.5%1.5%10.25%1.5%
RB10.25%1.5%1.5%10.25%1.5%
DM10.25%1.5%1.5%10.25%1.5%
CM10.25%1.5%1.5%10.25%1.5%
AM1.5%1.5%19%1.5%1.5%
LW1.5%1.5%19%1.5%1.5%
RW1.5%1.5%19%1.5%1.5%
ST1.5%1.5%10.25%1.5%10.25%

Wearable (per card from a Gear Pack)

PositionGPS vestVision trainerShooting sensorReaction trainerTactics tablet
GK1.5%1.5%1.5%10.25%10.25%
CB1.5%1.5%1.5%1.5%19%
LB10.25%1.5%1.5%1.5%10.25%
RB10.25%1.5%1.5%1.5%10.25%
DM7.333%7.333%1.5%1.5%7.333%
CM10.25%10.25%1.5%1.5%1.5%
AM1.5%19%1.5%1.5%1.5%
LW1.5%1.5%19%1.5%1.5%
RW1.5%1.5%19%1.5%1.5%
ST1.5%1.5%19%1.5%1.5%

Nutrition and supplements have no sub-types, so each is 25% per card from a Gear Pack.

Traits · Assistants

One result is drawn, and every result is equally likely.

Trait Pack

Second tier €75,000 · Top flight · Europe €500,000

  • One trait is guaranteed. It's picked with equal chance from the good and neutral traits you don't have yet.
  • Traits you already have, and traits that clash with them, are excluded.
  • You can't open it when your trait slots are full (and you won't be charged).

Traits available (with no traits · 38 including position-locked ones)

TraitChance
Shoots From Distance2.632%
Runs In Behind2.632%
Runs With Ball2.632%
Tries Killer Balls2.632%
Plays One-Touch Football2.632%
Holds Up Ball2.632%
Cuts InsideLW·RW2.632%
Hugs LineLW·RW2.632%
Curls Shots2.632%
Power Shot2.632%
Penalty Taker2.632%
Set-Piece Specialist2.632%
Tries Lobs2.632%
Plays Simple Passes2.632%
Tries Tricks2.632%
Presses High2.632%
Shot-Stopping InstinctGK2.632%
Sweeper KeeperGK2.632%
Commands AreaGK2.632%
Stays Back2.632%
Stays On Feet2.632%
Dives Into Tackles2.632%
Marks Tightly2.632%
Dominant In The Air2.632%
Gets ForwardLB·RB·CM·DM2.632%
Comes Deep For BallST·AM2.632%
Moves Into ChannelsST2.632%
Drifts InsideLW·RW2.632%
Box PoacherST2.632%
OverlapsLB·RB2.632%
Switches Play2.632%
Dictates TempoDM·CM2.632%
Fair Play2.632%
Big Game Player2.632%
Natural Leader2.632%
Consistent2.632%
Iron Man2.632%
Media Darling2.632%

Position-locked traits (position in brackets) only appear for players in that position. So the real chance is 1 ÷ (number of traits available for your position).

Assistant recruit (FP)

FP 30

  • One assistant you haven't recruited yet joins, each with equal chance.
  • Once you've recruited them all, you can't open it (and no FP is taken).
  • Crown items that let you pick and recruit a specific assistant are not random.

10 assistants available

AssistantChance
Séraphine Tremblay10%
Mira Chen10%
Aria Santisuk10%
Yuzuha Mori10%
Noa Yoon10%
Éloïse Marchand10%
Tanya Mak10%
Hana Ishigaki10%
Monique Bell10%
Matilda Berg10%

Upgrades · Fusion

Chances of success when upgrading cards you own.

Gear & staff upgrades

Varies by grade and level (shown on the card)

  • With a protection charm, a failed upgrade at +4 to +10 won't drop the level or destroy the card (1 charm; the upgrade cost stays the same).
  • The highest upgrade level depends on your league tier.

Success chance by level

LevelSuccess
+0 → +1Fail: no change90%
+1 → +2Fail: no change80%
+2 → +3Fail: no change70%
+3 → +4Fail: −155%
+4 → +5Fail: −145%
+5 → +6Fail: −135%
+6 → +7Fail: −225%
+7 → +8Fail: −218%
+8 → +9Fail and the card is destroyed12%
+9 → +10Fail and the card is destroyed8%

Fusion

Free

  • Each material card adds 0.2 percentage points per upgrade level from +1 to +4, and 0.5 per level from +5 up. All 3 the same type: +3 points. Max 95%.
  • If the grade doesn't go up, you get 1 card of the same grade.
  • From C grade, you can choose which type you get.

3 cards of the same grade → one grade up

Material gradeBase chance
D ×315%
C ×38%
B ×33%
A ×30.5%
S ×3Grade doesn't go up0%

Other things decided by chance

These aren't items, but their results are decided by chance.

Investments (info)

Amount paid in

  • Not an item — a way to grow in-game money. Results are decided by chance, so they're listed here too.
  • Returns will fall within the range shown.

Return range at maturity

ProductFailure chance
FundAt maturity: -8% to +14%0%
PropertyAt maturity: 0% to +12%0%
BusinessAt maturity: -5% to +45% · 60% of principal lost on failure12%
Sponsor stakeAt maturity: 1% to +8%0%
Own brandAt maturity: 5% to +35%0%